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鞋业CAD软件柔性内核技术:源码[1-1

作者:烦夫子  更新时间: 2007-11-19   浏览人数:17808  评论:0  
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开放软件源代码:
 
                            柔性图形内核之一
                              Object类
 
//应用于鞋业CAD/CAM图形类程序设计
//我将逐步开放数以十万记的自主版权软件源码,谢谢大家的支持!
二、Object.cpp
 

// Object.cpp: implementation of the Object class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "SoftDraw.h"
#include "Object.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
Object::Object (const Object *p)
{
 num =         0;
 data =        NULL;
 parent =      (Object *) p; 
 linetype =    PS_SOLID;                          //实线
 linewidth =   1;                                 //线宽为1    
 color =       RGB(0,0,0);                        //背景色
 plottype =    2;       
}

Object::~Object()
{
 Flush ();
}

//得到对象数量
int Object::GetNum () const
{
 return num;
}

// 释放全部对象占用的内存
void Object::Flush ()
{
 for (int i = 0; i < num; i++)
  if (NULL != data[i])
  {
   delete data[i];
   data[i] = NULL;
  }

 if(NULL != data)
  delete [] data;

 num = 0;
 data = NULL;
}

// 检测对象名称和类型
int Object::IsLeaf () const
{
 return (name == TObject || name == TPline|| name == TText || name == TTextArray  
     || name == TPolyreg || name == TBSpline || name == TBSplineArray ||
     name == TShape || name == TShapeArray || name == TRing || name == TRingArray ||
     name == TPoint2D || name == TPoint2DArray || name == TLabel || name == TLabelArray
     || name == TPattern || name == TOther);
}

//  设置对像类型
void Object::SetObjType (ObjType objtype)
{
    name = objtype;
}

// 获取对像类型
void Object::GetObjType (ObjType& objtype) const
{
    ōbjtype = name;
}

//增加内存空间
BOOL Object::IncreaseSpace (int iIndex)
{
 ASSERT (iIndex >= 0 && iIndex <= num);

 if(num >= MAX_DATA)
  return FALSE;

 //一次分配的增量是10
 long lOldNum = ((num - 1) / 10 + 1) * 10;
 num++;

 if(NULL != data && num <= lOldNum)
 {
  //缓存足够
  if(num>1)
  {
   //移动数据
   for (int i = num-1; i > iIndex; i--)
    data[i] = data[i - 1];
  }
 }
 else
 {
  //缓存不够,重新分配
  long lNewNum = ((num - 1) / 10 + 1) * 10;
  PObject *temp = NULL;

  temp = new PObject[lNewNum];
  if(NULL == temp)
   return FALSE;
  for(int m=0; m

  if (num > 1)
  { //移动数据
   for (int i = 0; i < num; i++)
    temp[i] = (i < iIndex) ? data[i] : data[i - 1];
   delete [] data;
  }
  data = temp;
 }

 return TRUE;
}

//释放内存空间, 对指定的对象进行操作
void Object::DecreaseSpace (int del)
{
 ASSERT (del >= 0 && del < num);

 if (num > 1)
 {
  for (int i = del; i < num-1; i++)
   data[i] = data[i + 1];
 }
 num--;
}

// 对象复制
Object* Object::Duplicate (Object* aObject)
{
 Object *p = NULL;
 if(aObject->parent)
 {
  p = aObject->parent->GetNewObject ();
  *p = *aObject;
 }
 return p;
}


//用新的对象替换现有对象
int Object::Replace (Object* oldObject, Object* newObject)
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  if (data[i] == oldObject) {
   data[i] = newObject;
   newObject->parent = this;
   return TRUE;
   }
 return FALSE;
}

//从数据中去掉, 并不真正删除.由调用者删除aObject.
int Object::Del (Object* aObject)
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  if (data[i] == aObject) break;
 if (i < num) {
  DecreaseSpace (i);
  return i;
  }
 else
  return -1;
}

//向数据中加入, 并不复制.调用者不能删除aObject.
BOOL Object::Add (Object* aObject)
{
 ASSERT (! IsLeaf ());

 return Insert (aObject, num);
}

//向数据中加入, 并不复制.调用者不能删除aObject.
BOOL Object::Insert (Object* aObject, int pos)
{
 ASSERT (! IsLeaf ());

 if (pos < 0 || pos > num) pos = num;

 if (!IncreaseSpace (pos))
  return FALSE;

 data[pos] = aObject;
 aObject->parent = this;

 return TRUE;

}

//对两个数据进行交换
void Object::Swap(int iFrom, int iTo)
{
 if(num<=0) return;
 if(iFrom<0 || iTo<0 || iFrom>=num || iTo>=num || iFrom==iTo) return;

 Object *tmp;
 tmp = data[iTo];
 data[iTo] = data[iFrom];
 data[iFrom] = tmp;
}


//得到最大最小对象
void Object::GetMinMax ()
{
 Vector minp, maxp;
 VectorRun tmpPt;

 MinP = Vector (10000, 10000);
 MaxP = Vector (-10000, -10000);
 for (int i = 0; i < num; i++) {
  data[i]->GetMinMax (minp, maxp);
  MinP = tmpPt.VMin (minp, MinP);
  MaxP = tmpPt.VMax (maxp, MaxP);
  }
}

//得到最大最小矢量点
void Object::GetMinMax (Vector& minp, Vector& maxp)
{
 GetMinMax ();
 minp = MinP;
 maxp = MaxP;
}


//得到新的对象
Object* Object::GetNewObject () const
{
 ASSERT (! IsLeaf ());
 return NULL;
}

//得到对象
Object* Object::GetObject (int index) const
{
 ASSERT (! IsLeaf ());
 if (index >= 0 && index < num && data)
  return (data[index]);
 else
  return NULL;
}

//得到前一个对象
Object* Object::GetPrevious (const Object *cur) const
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  if (data[i] == cur)
   return data[(i + num - 1) % num];
 return NULL;
}

//得到下一个对象
Object* Object::GetNext (const Object *cur) const
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  if (data[i] == cur)
   return data[(i + 1) % num];
 return NULL;
}

//得到当前对象的序号
int Object::GetIndex (const Object *cur) const
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  if (*data[i] == *cur) return i;
 return -1;
}

//得到对象的属性
void Object::GetProp(int& t,int& wd, COLORREF& c, int& el) const
{
 t = linetype;
 wd = linewidth;
 c = color;
 el = plottype;

}

//设置对象的属性
void Object::SetProp(int t,int wd, COLORREF c, int el)
{
 linetype = t;
 linewidth = wd;
 color = c;

 //0:忽略, 1:慢笔, 2:慢刀, 3:快笔, 4:快刀, 5:半刀
 if (el >= 0 && el <= 5)
  plottype = el;
 else
  plottype = 0;
   
}

//得到对象的尺寸
long Object::GetSize () const
{
 long s = 0;
 for (int i = 0; i < num; i++)
  s += data[i]->GetSize ();

 return s;
}

//重载操作符,对象加操作
Object& Object::operator += (Object& aObject)
{
 ASSERT (name == aObject.name);

 for (int i = 0; i < aObject.num; i++)
  Add (aObject.data[i]);

 for (i = aObject.num - 1; i >= 0; i--)
  aObject.Del (aObject.data[i]);

 return *this;
}

//对象是否相等
BOOL Object::operator == (const Object& aObject)
{
 ASSERT (! IsLeaf ());

 if (name != aObject.name || num != aObject.num)
  return FALSE;

 for (int i = 0; i < num; i++)
  if (data[i] != aObject.data[i]) return FALSE;

 return TRUE;
}

//对象赋值
Object& Object::operator = (const Object& aObject)
{
 ASSERT (name == aObject.name && num == 0);

 if (aObject.num > 0 && !IsLeaf ())
 {
  Object* p = NULL;
  for (int i = 0; i < aObject.num; i++)
  {
   p = GetNewObject ();
   if(NULL == p)
    break;

   *p = *aObject.data[i];

   if (!Add (p))
    delete p;
  }
 }

 linetype = aObject.linetype;
 color = aObject.color;
 linewidth = aObject.linewidth;
 plottype = aObject.plottype;

 MinP = aObject.MinP;
 MaxP = aObject.MaxP;
 
 return *this;
}

//对象求反
BOOL Object::operator ^ (const Object& aObject)
{
 ASSERT (! IsLeaf ());

 if (name != aObject.name || num != aObject.num)
  return FALSE;

 for (int i = 0; i < num; i++)
  if (! (*data[i] ^ *aObject.data[i])) return FALSE;

 return TRUE;
}

//绘图模式色彩设置
COLORREF Object::GetColor (DrawMode mode)
{
 switch (mode) {
  case   DNormal:    return RGB (  0,   160,   0);  //正常模式下为绿色
  case   DSelected:  return RGB (255,   0, 255);
  case   DGray:      return RGB (192, 192, 192);
  case   DErase:     return RGB (255, 255, 255);
        default:     return RGB (0, 255, 0);
 }
}

void Object::TransformData (TransformFunc f)
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  data[i]->TransformData (f);
 GetMinMax ();
}

// 画对象
void Object::Draw (CDC* dc, float scale, DrawMode mode, int dispmode) const
{
 if (IsLeaf ()) { 
  if (dc->IsPrinting ())
   FastDraw (dc, scale, mode, PrintTrans);
  else
   FastDraw (dc, scale, mode, NullTrans);
  }
 else {
  for (int i = 0; i < num; i++)
   data[i]->Draw (dc, scale, mode, dispmode); 
  }
}

void Object::FastDraw (CDC* dc, float scale, DrawMode mode, TransformFuncMode f) const
{
 ASSERT (! IsLeaf ());
 for (int i = 0; i < num; i++)
  data[i]->FastDraw (dc, scale, mode, f);
}

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